Multi platform mobile development
Since Unity launched iPhone and iPod Touch deployment in 2008, the Unity game engine has attracted mobile developers in ever-increasing numbers. Indeed, we’ve grown as smartphone uptake has mushroomed to the point where Unity is now far and away the world’s most popular mobile game development middleware.
Currently, chart-topping games made with Unity are all over the iOS App Store and Google Play. Plus, since Unity introduced BlackBerry and Windows 8 deployment, our community has responded by porting a huge number of games made with Unity to both Blackberry 10 and Windows 8 devices.
- Unity is the only major engine built explicitly to be easy for small teams to use.
- As the only leading middleware designed from the ground up to support rapid iteration and on the fly editing, Unity cuts development times drastically in the rapidly moving mobile marketplace.
- The Unity engine is unique in enabling deployment to the full range of major current mobile ecosystems: iOS, Android, Windows Phone 8 and BlackBerry 10.
When designing their applications, Unity developers benefit from numerous tools specifically designed to allow mobile platforms to deliver high-end graphics without overloading GPUs. Some of the most important of these include occlusion culling, mobile-optimised filters and effects and light probes for baking lighting into dynamic objects.
Plus, there are a myriad of constantly-evolving professionally-developed editor extensions available in the Unity Asset Store which can help you optimize your mobile content still further such as automated poly count killers and bitmap to material packages than can generate material output maps on the client side at runtime.
To see for yourself the sort of astounding graphical fidelity that’s possible with the latest Unity tools, and to learn more about how to achieve truly amazing mobile performance, check out Unity’s new high-end demo: The Chase.
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What are the benefits of developing games on Mobage mobile platform? - Quora
It is hybrid of native app and web app architecture. The code is placed on the application servers and client device will download it on the first launch and check the latest updates on each launch automatically.
Game developer can get the benefit of fast updates like web apps. though I am wondering if this type of architecture will work on iOS platform.